What Does A Camera Hood Do
spotter 01:53
'Injustice two' - Introducing Ruddy Hood!
" | Can't fight crime without cracking a few skulls. | " |
Red Hood (non to be confused with The Joker'due south former identity), a known anti-hero and one-time partner of Batman, is a playable character in Injustice 2 (2017). He is classified as a Gadget user in the game.
Red Hood was the 2d DLC grapheme released and start DLC character available as part of Fighter Pack 1.
Contents
- i Biography
- two Injustice two Comic
- 3 Injustice two
- 4 Personality and traits
- 5 Powers and Abilities
- five.1 Special Moves
- 5.2 Grapheme Trait
- 5.3 Other Moves
- 5.iv Super Motility
- five.5 Move Listing
- 6 Ending
- 7 Costumes
- 8 Trivia
- 9 Navigation
Biography
Jason Todd once served every bit Batman'southward 2nd protégé "Robin" earlier existence brutally murdered by the Joker. Years later on, the powerful healing waters of the Lazarus Pit brought Jason Todd back to life. However the power of the pit comes at a cost, and a modify takes concur in Jason. He now uses the mantle of the Ruddy Hood to wage a lethal war on criminal offence.
Injustice ii Comic
Jason is briefly mentioned past Superman when Batman visits the Kryptonian in the Ruby-red Sunday Prison.
In result #46 of the comic, the fake Batman is revealed to be Jason Todd.
Injustice 2
Damian Wayne mentioned Jason to Batman that he couldn't save him. However, it turns out to be simulated as Jason was revived past Ra's Al Ghul's Lazarus Pit every bit Red Hood.
Red Hood is a current DLC fighter from Fighter Pack 1.
Personality and traits
Jason retains his individual spirit, not fully siding with neither the Insurgency or the Regime, though he has a hatred for the Regime, citing that their actions had went across the pale and they are ultimately responsible for a lot of deaths, both civilian and costumed, despite admitting about executing the criminals with a yet very unforgivable sin. Damian is the exception, as they have a neutral terms each other although Jason does concur some resentment towards him for killing Dick Grayson (accident or not) and for the crimes he committed under the Regime.
Powers and Abilities
In comparing to his adopted begetter, who combines overwhelming barrages of brute force with pragmatic stealth and high-tech weaponry, Red Hood uses a speedier fighting style that emphasizes his speed and athleticism. Jason'south a chief martial creative person, defeating hordes of enemies with ease. While Acting equally the copycat Batman, Jason defeated Bruce in paw-to-mitt combat and fought evenly with Wildcat before shooting him to quickly finish his mission. Jason uses his guns and knife for devastatingly fast combo attacks to overwhelm his opponents into submission.
Red Hood carries around shuriken for long-range striking, and his guns carry the ability to create electrical charges that he can aqueduct past striking them together for an initial accuse.
Special Moves
- Ground Mine: Red Hood toss a footing mine at his opponents feet, which will explode after a short fourth dimension and knock them off their feet. Meter Called-for the set on has the mine explode immediately upon touching the ground, popping the opponent upward for a juggle.
- The attack can exist thrown at different ranges, chosen Close Ground Mine, Far Footing Mine, and Very Far Ground Mine respectively. Meter Burning has the same properties.
- Spin Parry: Red Hood spins his pistols around on his fingers. If the opponent attacks him, he retaliates past shooting them three times, knocking them away. Meter Called-for the set on has Red Hood shoot the opponent an additional seven times with his pistols knocking the opponent dorsum full-screen distance.
- Low Spin Parry: Red Hood crouches downwardly, tapping one of his pistols on the ground. If the opponent performs a Low strike, Red Hood retaliates by shooting his opponent 3 times, knocking them away. Meter Burning the attack has the same backdrop as Spin Parry.
- Lethal Lunge: Scarlet Hood leaps at his opponent, striking them with his pistols. Meter Burning the attack earlier Carmine Hood makes contact with the opponent will have him shoot the opponent. Meter Burning the attack once Scarlet Hood makes contact volition accept him shoot the opponent three times, knocking them to the footing.
- Equipping Subconscious Explosion alters the Meter Burn when Red Hood makes contact with the opponent where he tackles the opponent and straps a bomb to their chest, bouncing them off the ground to permit a juggle. (Ability)
- Fatal Drop: Red Hood leaps backwards away from the opponent, substantially the opposite of Lethal Lunge. Meter Burning the attack has Cherry Hood shoot the opponent six times while leaping abroad.
- Gotham Stars: Red Hood throws four shurikens at once at the opponent to deal damage. Meter Called-for the assail has Red Hood throw three extra shurikens after the outset group.
- When two pieces of The Outlaw Gear are equipped, Meter Called-for Gotham Stars volition crusade impairment-over-fourth dimension to the opponent. Applies to Upward Gotham Stars as well. (Set Bonus - The Outlaw)
- Upward Gotham Stars: Red Hood throws four shurikens upward towards an airborne opponent. Meter Called-for the attack has the same property equally Gotham Stars. When done on an airborne opponent in the corner, the Meter Burned version of the attack allows for a brief juggle; otherwise the opponent is knocked away by the incoming shurikens.
- (Air) Akimbo Blaze: Reddish Hood jumps in the air and shoots his opponent three times with his pistols. Meter Burning the attack has him shoot the opponent three more boosted times besides every bit knocking the opponent to the ground.
- (Air) Vendetta Slam: Cerise Hood grabs his opponent while airborne and straps a bomb to their stomach to deal damage and knock them abroad. Red Hood can only perform this attack in the air.
- Equipping Instant Death allows Ruby Hood to Meter Burn the assault which bounces the opponent off the ground for a brief juggle. (Ability)
- Gutted: Red Hood performs a series of pocketknife attacks to his opponent. Meter Burning the attack has Red Hood pull out a pistol without ammo, only to throw information technology at his opponent, rapidly reload and shoot his opponent to knock them away. This ability replaces Spin Parry and Depression Spin Parry when equipped. (Ability)
- Shrapnel Blast: Red Hood throws a shrapnel flop at the opponent which explodes in their face dealing impairment. Meter Burning the attack will knock the opponent to the ground. This ability replaces Ground Mine when equipped. (Power)
- The attack tin can exist thrown at different ranges, called Shut Shrapnel Blast and Far Shrapnel Blast, respectively.
- Time Bomb: Cerise Hood tosses a fourth dimension bomb at his opponent'due south anxiety, which explodes after a short fourth dimension and pops them up for a juggle. This ability replaces Ground Mine when equipped requires both ability slots. (Ability)
- The attack can be throw at different ranges, called Shut Fourth dimension Bomb and Far Fourth dimension Bomb, respectively.
- Akimbo Bonfire: Red Hood crouches down and shoots the opponent depression iii times with his pistols. Meter Burning the set on has Cerise Hood shoot the opponent three more additional times for increased damage. This power replaces Spin Parry and Depression Spin Parry when equipped and requires both ability slots. (Ability)
Graphic symbol Trait
Going Ballistic - Reddish Hood electrifies his pistols and uses them as blunt weapons, enabling him to use new combos.
- Electric Hammers: Red Hood draws his pistols, now electrified and ready to assail. Scarlet Hood can perform follow-upwardly attacks and combos once in this stance. This stance is required to do whatever combo for his Character Trait.
- Cancel: Carmine Hood puts his pistols away and exits the stance.
- Quick Shot: Red Hood steps backwards firing a single shot at his opponent to deal damage.
These combo strings are required to practise any combo for Red Hood when using his Grapheme Trait.
- Follow-ups to Electric Hammers are;
- Hammer Slam: Red Hood slams his opponent on the face with his pistol.
- Double Hammers: Follow-up to Hammer Slam, Red Hood strikes the opponent a second time with his pistol.
- Hammer Fury: Follow-upward to Double Hammers, Red Hood uppercuts his opponent with his pistol.
Once these strings are completed, Red Hood has the option to terminate the combo in the following ways;
- Kneecappin': Requires Low Shot.
- Low Shot: Red Hood shoots the opponent in the shins, knocking them off their feet.
- Swell Skulls: Requires Encephalon Buster.
- Encephalon Buster: Red Hood performs an overhead double slam with his pistols, knocking the opponent to the ground.
- Boxing Chain: Requires Switch And Shoot.
- Switch And Shoot: Reddish Hood grabs his opponent and spins them in the contrary direction and shoots them, knocking them abroad. This attack acts as a throw and his unblockable unless the opponent is ducking.
- The assail can be Meter Burned where Red Hood will spin the opponent around but will non shoot them abroad.
- Switch And Shoot: Reddish Hood grabs his opponent and spins them in the contrary direction and shoots them, knocking them abroad. This attack acts as a throw and his unblockable unless the opponent is ducking.
- Bullet Barrage: Requires Bullet Storm.
- Bullet Tempest: Clicking the Meter Fire button afterward landing Hammer Fury, Red Hood will strike the opponent twice with his pistols and so perform a flipkick, knocking them in the air where he proceeds to shoot them as they wing over him in the opposite direction. The opponent will land on the opposite side of Red Hood after the combo finishes.
Other Moves
- Catch: Red Hood slashes his opponent with his knife before shooting them at point-blank range, knocking them to the ground.
Super Move
- Gotham'due south Outlaw: Red Hood detonates a grenade into his opponent's face, and so drops a timer grenade behind the opponent and dropkicks them onto information technology. The explosion launches the opponent upwards, and Red Hood plugs them from below with his pistols before rolling backward, jumping upwardly and planting a viscous bomb on their dorsum. He then rains bullets downwards on them from above earlier aiming downwards his pistol's iron sight and shooting the sticky bomb, causing it to explode.
- Equipping Red Hood's Legendary Multiverse particular allows him to combo off his Super Move once it has finished.
Move List
Proper noun | PlayStation | Xbox |
---|---|---|
Gotham'due south Fist | [ ■ ] | [ X ] |
Hammer Claw | [ ▲ ] | [ Y ] |
Motion picture Kick | [ X ] | [ A ] |
Deadly Palm | [ ← + ■ ] | [ ← + X ] |
Shin Slam | [ ← + ▲ ] | [ ← + Y ] |
Side Kicking | [ ← + Ten ] | [ ← + A ] |
Encarmine Knuckles | [ → + ▲ ] | [ → + Y ] |
Down Blade | [ → + 10 ] | [ → + A ] |
Quick Strike | [ ↓ + ■ ] | [ ↓ + X ] |
Ascent Bract | [ ↓ + ▲ ] | [ ↓ + Y ] |
Street Sweep | [ ↓ + X ] | [ ↓ + A ] |
Proper noun | PlayStation | Xbox |
---|---|---|
Strong Hand | [ ↑ + ■ ] | [ ↑ + X ] |
Hate Stab | [ ↑ + ▲ ] | [ ↑ + Y ] |
Boot Fustigate | [ ↑ + X ] | [ ↑ + A ] |
Name | PlayStation | Xbox |
---|---|---|
Forrard/Reverse Throw | [ ← / → ■ + X ] | [ ← / → X + A ] |
Back Throw | [ ■ + 10 ] | [ Ten + A ] |
Roll Escape | [ → → R2 ] | [ → → RT ] |
Up Air Escape | [ ↑ + R2 ] | [ ↑ + RT ] |
Away Air Escape | [ ← + R2 ] | [ ← + RT ] |
Name | PlayStation | Xbox |
---|---|---|
Lethal Force | [ ■, ■ ] | [ X, X ] |
Extreme Measures | [ ■, ■, ▲ ] | [ Ten, X, Y ] |
Murderous Vigilante | [ ← + ■, ▲ ] | [ ← + X, Y ] |
No Jokes | [ ▲, ▲ ] | [ Y, Y ] |
Another Outlaw | [ ▲, ▲, 10 ] | [ Y, Y, A ] |
Death In The Family unit | [ ← + ▲, X ] | [ ← + Y, A ] |
Gunned Down | [ → + ▲, X ] | [ → + Y, A ] |
Seeking Revenge | [ → + ▲, 10, ■ ] | [ → + Y, A, X ] |
Killing Criminals | [ X, ▲ ] | [ A, Y ] |
Under The Hood | [ 10, ▲, 10 ] | [ A, Y, A ] |
Proper name | PlayStation | Xbox |
---|---|---|
Basis Mine | [ ← , →, ■ ] | [ ← , →, X ] |
Close Ground Mine | [ ← , →, ■ ] | [ ← , →, X, ← ] |
Far Ground Mine | [ ← , →, ■ ] | [ ← , →, X, → ] |
Very Far Footing Mine | [ ← , →, ■ ] | [ ← , →, X, ↑ ] |
Spin Parry | [ ↓ , ← , ■ ] | [ ↓ , ← , X ] |
Low Spin Parry | [ ↓ , ← , ■, ↓ ] | [ ↓ , ← , X, ↓ ] |
Gotham Stars | [ ← , →, ▲ ] | [ ← , →, Y ] |
Up Gotham Stars | [ ↓ , ← , ▲ ] | [ ↓ , ← , Y ] |
(Air) Akimbo Blaze | [ ↑ , ↓ , ← , ▲ ] | [ ↑ , ↓ , ← , Y ] |
Lethal Lunge | [ ↓ , → , X ] | [ ↓ , → , A ] |
Lethal Lunge | [ ↓ , ← , X ] | [ ↓ , ← , A ] |
(Air) Vendetta Slam | [ ↑ , ↓ + L1 ] | [ ↑ , ↓ + LB ] |
Gotham's Outlaw | [ L2 + R2 ] | [ LT + RT ] |
Name | PlayStation | Xbox |
---|---|---|
Electric Hammers | [ O ] | [ B ] |
Quick Shot | [ ▲ ] | [ Y ] |
Hammer Slam | [ ■ ] | [ 10 ] |
Double Hammers | [ ■, ■ ] | [ X, X ] |
Hammer Fury | [ ■, ■, ▲ ] | [ X, 10, Y ] |
Low Shot | [ ■, ■, ▲, ↓ + ▲ ] | [ 10, 10, Y, ↓ + Y ] |
Brain Buster | [ ■, ■, ▲, ↑ + ▲ ] | [ 10, X, Y, ↑ + Y ] |
Shoot And Switch | [ ■, ■, ▲, L1 ] [ ■, ■, ▲, ■ + X ] | [ Ten, Ten, Y, LB ] [ 10, X, Y, Ten + A ] |
Bullet Swarm | [ ■, ■, ▲, R2 ] | [ Ten, X, Y, RT ] |
Ending
That. Felt. Proficient. Titanium blended hollow indicate bullets with a C4 kicker. Fastest, most explosive ammo in the world. I fabricated them myself. With the invasion over, Bruce and Superman started fighting once more. I wasn't downward with either of them. On the one hand, the Regime'southward right. Scumbag murderers and rapists deserve to die. Merely on the other hand, I'm no fan of government authority. Peculiarly the dictatorial variety. So while the World's Finest fight each other, I fight for the people. The weak. The innocent. Anyone who can't protect themselves. When they weep out for a savior, I'll answer. Equally for the criminals who threaten them? They demand to know that their deportment accept consequences. That the Scarlet Hood is coming for them.
Costumes
To the right is Red Hood'southward base skin, Reddish Hood Ascent. He is wearing his default gear. The remainder of his costumes can be found on his gallery folio.
Trivia
- Red Hood (Jason Todd) is voiced past Cameron Bowen, who previously voiced the Tim Drake incarnation of Robin in Immature Justice.
- If Reddish Hood enters a fight showtime, he wastes ammo by shooting four shots from each of his guns.
- If he'due south second, he's reloading his guns with a fresh clip of bullets.
- He is the second character to break the fourth wall (next to the Flash's Versus intro and Sub-Zero's victory pose), shooting the camera as his victory pose. This is followed by the Teenage Mutant Ninja Turtles who'd take a piece of pizza before tossing the residue of the pizza onto the camera.
- If Ruddy Hood and Harley Quinn are to boxing each other, Blood-red Hood will reference "Ace the Bat hound" after Harley tells him he volition make a skillful chewie for Bud & Lou.
- If Red Hood and The Joker were to battle against each other, Cerise Hood will directly paraphrase the iconic quote from Ghostbusters: "I ain't afraid of no ghosts".
- For nigh shaders, his mask is blood-red, simply when equipped with God shader, his mask is yellow, Tournament shader: chrome, and Electrum: black.
- While he wields dual pistols like other incarnations, this version uses custom guns (and ammunition) like his Arkhamverse incarnation; every bit his single-player ending reveals he is capable of making his own bullets ("titanium composite hollow point bullets with a C4 kicker") that are the fastest and deadliest ammo in the earth, and in-game, the magazines of his handguns (which slide into the bottom of the handle) feature taser spikes (similar to how his Arkhamverse handguns are custom-made to link together to form a sniper burglarize) on the bottoms.
- His single-player ending shows him defending a immature girl from Professor Pyg; this is a (perchance intentional) reference to Cherry-red, a victim of Pyg who becomes Red Hood's sidekick in the Pre-New 52 comics.
- Additionally, in the scene where he kills Brainiac, his guns feature his cherry-red bat logo from the video game Batman: Arkham Knight (2015).
- Red Hood'southward Legendary Multiverse item is the but detail that changes his pistols into revolvers.
- Cameron Bowen went on to reprise his role in LEGO DC Super-Villains (2018).
- One of Red Hood's philharmonic moves, "Nether the Hood", is a (possibly intentional) reference to the storyline of the same proper noun, in which Jason was revived and took on the drapery of Red Hood.
- Additionally, another of his combo moves, "Death In the Family unit", references the storyline of the same name, in which Jason was murdered past the Joker.
Playable Characters | ||
---|---|---|
Injustice: Gods Among Us | Aquaman • Ares • Bane • Batman • Black Adam • Catwoman • Cyborg • Deathstroke • Doomsday • Wink • Greenish Arrow • Greenish Lantern • Harley Quinn • Hawkgirl • Joker • Killer Frost • Lex Luthor • Nightwing • Raven • Shazam • Sinestro • Solomon Grundy • Superman • Wonder Woman | |
DLC Characters | Batgirl • Lobo • Martian Manhunter • Scorpion • Zatanna • Zod | |
Injustice ii | Aquaman • Atrocitus • Blight • Batman • Black Adam • Black Canary • Blue Beetle • Brainiac • Captain Cold • Catwoman • Cheetah • Cyborg • Deadshot • Doc Fate • Flash • Firestorm • Gorilla Grodd • Greenish Pointer • Green Lantern • Harley Quinn • Joker • Poison Ivy • Robin • Scarecrow • Supergirl • Superman • Swamp Thing • Wonder Woman | |
DLC/Preorder Characters | Atom • Black Manta • Darkseid • Enchantress • Hellboy • Raiden • Red Hood • Starfire • Sub-Nix • Teenage Mutant Ninja Turtles |
Source: https://injustice.fandom.com/wiki/Red_Hood
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